Block'n Dice — Play. Collect. Earn. — bannière pixel art avec dé doré et icônes gaming

I build,
you play,
we reward.

Block'n Dice creates mini-games in native JavaScript playable on browser, mobile, and tablet. We prototype, test, and secure. Web3 via Solana and pump.fun.

project.phases live
01
Prototype
Native JS · security · browser
phase I
02
Test on itch.io
web · mobile · tablet
now
03
Web3 · Solana + pump.fun
rewards
phase III
● JavaScript natif · ▸ Browser · Mobile · Tablette · ● itch.io · prototype · ▸ Sécurité · IA · ● Solana · rewards · ▸ pump.fun · token · ● open source · GitHub · ▸ Web3 · si succès · ● JavaScript natif · ▸ Browser · Mobile · Tablette · ● itch.io · prototype · ▸ Sécurité · IA · ● Solana · rewards · ▸ pump.fun · token · ● open source · GitHub · ▸ Web3 · si succès ·
01 — Roadmap

Method first,
product second.

Each phase unlocks the next. No premature announcements — concrete deliverables at every step.

01

Experiment
+ Prototype

Develop games in native JavaScript, playable on browser, mobile, and tablet. Testing multiple technologies, AI-enhanced security at the core of every build.

→ JS games · browser · responsive
02

Gather player feedback
on itch.io

Deployment on itch.io to collect community feedback. Validating gameplay, retention, and technical robustness before any Web3 integration.

→ Published games · real feedback
03

Web3 · Solana
+ pump.fun

Once the game economy is decided: deploying rewards via pump.fun on Solana. Community token, direct rewards to players.

→ pump.fun · Solana · rewards

Simple.
Direct.
Between players.

The challenger / player mechanic runs in pure Web2 and plugs into Solana + pump.fun if the project crosses the success threshold.

« Prototype first. Rewards if the players show up. »
REWARDS
pump.fun

Community token on Solana. Season system with ephemeral events, direct rewards to players.

SÉCURITÉ
IA · Audit

AI-enhanced analysis on every project component. Code review, vulnerability detection, security audit before any deployment. Zero compromise on security.

// test, consolidate, deploy — in that order

challenge mechanic web2 → web3 if success
Challenger
Sets a challenge

Chooses a specific objective. Stakes a reward. Waits for someone to take it.

vs
Player
Tries to win

Any player can attempt to complete the challenge within the allotted time.

✓ Goal reached

The Player receives the reward. Verified automatically.

✗ Not reached

The Challenger gets their stake back in full. Challenge unbeaten.

03 — Stack

The right tech,
at the right time.

Native JavaScript as foundation — AI-enhanced security. Web3 conditional on prototype success.

PROTOTYPE — Phase I
Jeux · Phase I
JavaScript Natif
Native JS development, no heavy framework. Games playable on browser, mobile, and tablet. Responsive by design, testing multiple technical approaches on simple, controlled foundations.
Distribution · Phase I
itch.io
Published and tested on itch.io. Indie audience, direct feedback, analytics — zero friction for fast iteration.
SÉCURITÉ — Phase I & II
Sécurité · Phase I & II
IA · Audit
AI-enhanced analysis on every project component. Code review, vulnerability detection, security audit before any deployment. Security isn't optional — it's the foundation.
WEB3 — Phase III · conditionnel au succès
Rewards · Phase III
pump.fun
Community token on Solana. Automatic bonding curve, immediate liquidity. Direct player rewards via native token.
Infra · Phase III
Solana · Anchor
Audited Rust smart contracts. Phantom wallet. Near-zero fees, instant execution. Deployed only if Web2 metrics justify it.

Build to play.
Reward the challenges.

Entertainment, player challenges, on-chain rewards.

Follow on itch.io Read the White Paper →